﻿using System.Collections.Generic;

namespace luck_draw.common
{ 
	class Config
	{
		/// <summary>
		/// 奖品文字列表
		/// </summary>
		public static List<string> PriceTexts { get; set; } = new List<string>(60);

		/// <summary>
		/// 是否开启背景音乐
		/// </summary>
		public static bool StartBgMusic { get; set; } = true;

		/// <summary>
		/// 背景音乐播放列表
		/// </summary>
		public static List<string> BgMusicList { get; set; }

		/// <summary>
		/// 是否开启选中音效
		/// </summary>
		public static bool StartSelectMusic { get; set; } = true;

		/// <summary>
		/// 选中的音乐名称
		/// </summary>
		public static string SelectMusicName { get; set; } = "select.mp3";

		/// <summary>
		/// 大图名称
		/// </summary>
		public static string BigPicName { get; set; } = "big.jpg";

		/// <summary>
		/// 抽奖完成后大图出现的时间延迟（单位/毫秒）
		/// </summary>
		public static int BigPicDelay { get; set; } = 1000;

		/// <summary>
		/// 奖池选中的动画持续时间(单位:毫秒)
		/// </summary>
		public static int SelectTime { get; set; } = 400;

		/// <summary>
		/// 奖池完成动画每一帧的时间,越小越快
		/// </summary>
		public static int CompleteRefreshTime { get; set; } = 10;

	}
}
